O governo brasileiro captou U$S 750 milhões com a oferta de títulos
Global 2021 (com vencimento em 2021), nos EUA e na Europa, com a menor
taxa de taxa de retorno ao investidor (yield) da história para emissões
do país: 3,449% ao ano. A demanda dos investidores superou a oferta
inicial, que era de U$S 500 milhões.
A operação será estendida ao mercado asiático, na madrugada desta
quarta-feira. A taxa obtida pelo Brasil está 1,5 ponto porcentual acima
do que é pago pelo governo norte-americano, cujos títulos são
considerados os mais seguros do mundo para investimento.
A liquidação da operação será no próximo dia 6. Os investidores também
vão receber juros (cupom) de 4,875% ao ano a cada seis meses, nos dias
22 de janeiro e de julho de cada ano até o vencimento. Os títulos foram
vendidos por 110,997% do seu valor de face.
A Chinese inventor has come up with an incredible new design for a car that will work on tarmac, sand, ice... and even water. The
all-terrain vehicle, which has a top speed of 62mph and works like a
hovercraft, can move seamlessly between different surfaces. Designer
Yuhan Zhang, 21, created the spectacular car - called the Volkswagen
Aqua - for a competition sponsored by the German car manufacturer.
Concept: The Volkswagen Aqua car would be capable of travelling on road, sand, water and ice
It features a shiny, sleek design with four fans and integrated airbags that inflate to make it hover. And it's also environmentally-friendly as its two motors are powered by a hydrogen fuel cell - with zero carbon emissions. One
of the motors inflates a 'skirt' around the vehicle to lift it off the
ground, while the other drives it forward and controls direction.
Futuristic: Created by Chinese designer Yuhan
Zhang, the Aqua would be powered by a hydrogen fuel cell and would emit
zero carbon dioxide
Sleek: The car was dreamt up for a Volkswagen competition and features technology found in hovercraft
Mr Zhang said: 'There is no
better form of transport than an air cushion vehicle because it travels
equally well over land, ice and water. 'I hope Aqua will become an affordable supercar that is available to the general public one day.' The
competition asked designers to come up with a 'Chinese off-road
vehicle'. Aqua is based on technology that is currently available.
For a 63 years old man, Steven Tyler is still in pretty good shape. But
despite boasting a slender frame, the Aerosmith frontman's shirtless
display in Hawaii yesterday revealed certain things are starting to go
on the slide. The ageing rocker and Dude (Looks Like A Lady) singer stripped down to reveal his 'man boobs' - otherwise known as 'moobs'.
Beachy keen: Steven Tyler shows off his man boobs
He wore nothing but a barely there pair
of camouflage Speedos and some beaded necklaces and bracelets as he took
a New Year's Day snorkelling excursion in Maui.
Tyler is on a Hawaiian holiday with fiancee Erin Brady, 38, who he recently proposed to after five years of dating.
The couple took part in a blessing ceremony on the island over the weekend.
Tyler has been spending a large amount of time in Hawaii and also took his other half on a romantic holiday there in November.
Pecs appeal?: Tyler left little to the imagination in Maui, Hawaii
He rang in the New Year at a star studded bash which took place at Mala restaurant in Wailea.
Other
celebrity guests included Alice Cooper and his wife Sheryl, Tom and
Ashley Arnold, Pat Simmons, and Austin Powers star Mike Meyers.
Tyler ended the night with a bang as he took to the stage to perform Aerosmith hit Walk This Way.
Hawaiian blessing: The newly engaged couple were blessed in Maui over the weekend
Brady, who is 25 years his junior, will be his third wife.
The Rocker's first marriage was to Andy Warhol model Cyrinda Fox lasted from 1978 to 1987.
The pair had a daughter together, Mia, who followed her mother's footsteps into modelling.
Walk This Way: Tyler performs at Mala restaurant in Wailea to ring the New Year
Star studded: Other celebrity guests at the bash included Alice Cooper and Mike Meyers
Tyler was also married to clothing designer Teresa Barrick from 1988 until 2006.
They had two children together, a daughter, Chelsea, and son, Taj.
The couple divorced in 2006, the same year Tyler entered into a relationship with Brady.
Wedding bells: Steven Tyler recently became engaged to Erin Brady
Forget Kenya. Never mind the secret madrassas. The sinister, shocking
truth about Barack Obama’s past lies not in east Africa, but in outer
space. As a young man in the early 1980s, Obama was part of a secret CIA
project to explore Mars. The future president teleported there, along
with the future head of Darpa.
That’s the assertion, at least, of a pair of self-proclaimed
time-traveling, universe-exploring government agents. Andrew D. Basiago
and William Stillings insist that they once served as “chrononauts” at
Darpa’s behest, traversing the boundaries of time and space. They swear:
A youthful Barack Obama was one of them.
Perhaps this all sounds fantastical, absurd, and more than a little
nuts. We couldn’t agree more. That’s one of the reasons we love
conspiracy theories — the more awesomely insane, the better. Each week
during 2012, when the Mayans tell us to expect the apocalypse,
Danger Room will peel back a new layer of crazy to expose those
oh-so-cleverly hidden machinations powering this doomed plane of
existence. Welcome — back — to Tinfoil Tuesday.
According to Basiago and Stillings, Obama isn’t just lying about his
identity. He’s lying about his military service record, too. While his
political opponents in 2008 attacked him for never serving, in truth, he
was concealing his participation in a hidden CIA intergalactic program
hosted at a California community college in 1980.
Officially, the White House says Obama never went to Mars. “Only if
you count watching Marvin the Martian,” Tommy Vietor, the spokesman for
the National Security Council, tells Danger Room. But that’s exactly
what a secret chrononaut wants you to believe.
Obama wasn’t the only one making the otherworldly voyage. As “Barry
Soetero,” the 19-year-old Obama was one of 10 youths selected to
secretly teleport to and from Mars, forming a band of interplanetary Teen Titans. Regina Dugan, the director of Darpa, was another member.
Between 1981 and 1983, Obama is supposed to have visited Mars twice,
by way of a teleportation chamber called a “jump room.” Basiago, a
fellow chrononaut, told the website Exopolitics that he saw Obama “walk back to the jump room from across the Martian terrain.” To acknowledge his comrade, Obama is said to have told Basiago, “We’re here” — apparently, “with some sense of fatalism.”
It is not known what exactly Obama did on Mars. (Socializing Martian
health care, perhaps? Building a birth-certificate printing press?) His
mission was a perilous one, according to Basiago and Stillings. The CIA
wished to “establish a defense regime protecting the Earth from threats
from space” as well as a legal claim to “territorial sovereignty,”
making Obama something of a Martian conquistador. Presumably, Obama’s
CIA handlers needed him to “acclimate Martian humanoids and animals to
their presence” in order to secure the U.S.-Martian alliance. (We’ll bet
you weren’t even aware of Martian animals.)
“Simply put, your task is to be seen and not eaten,” an elder
chrononaut, retired Army Maj. Ed Dames, is alleged to have told a young
Obama.
You can scoff at the idea of Obama on Mars. But it explains a lot.
Obviously the birth-certificate controversy is a side effect of Obama
forgetting to sufficiently establish his fake identity as he learned to
manipulate time and space. (Dugan has a demonstrated record of supporting space travel;
the “jump room” must be broken.) And who else but a man accustomed to
keeping the country’s most explosive secret would be comfortable waging so many undeclared wars? Ignore Basiago and Stillings at your own peril. If Obama’s reelected, the U.S. is finally colonizing Mars. Illo: Arikia Millikan
I
like my MacBook Air because it’s thin and light, and can be packed in a
bag or case without even really adding any extra weight, but there are
times when that svelte frame is a liability rather than an asset. When
thrown in a single-compartment backpack with heavy books or other gear,
for instance. For those times, there’s the Blackbox case.
Natural beauty
The Blackbox is a handmade case, currently available for iPad 2 and
MacBook Pro. I got the chance to check out the upcoming MacBook Air
version, and it’s a beauty in natural bamboo. The good looks owe as much
to the craftsmanship as to the materials, as this is one clean-looking
case with smooth lines that echo those of the MacBook Pro case created
by Apple’s own industrial designers.
Rugged and ready
The experience of having your MacBook Air in the Blackbox feels a
little like nestling it inside a cutting board, and that’s a very good
thing. Thanks to the leather strap, the corners of your computer are
protected, and a snug, secure fit is guaranteed. The wood feels solid
despite being hollow, and there seems to be almost an inch of coverage
on the edges, making sure that there’s no weak connection points that
will come apart or snap apart during a minor tumble. It also means you
can stack plenty of weight on top of the case with your computer inside
without worrying about hurting your Mac.
Life resistant
Blackbox cases are treated with a water-resistant finish that helps
enhance their good looks and also make sure that an accidental spill
won’t fry your machine. I tested it out by dripping a bit of water on
top and then wiping it clean; definitely looks like it’ll hold up to all
but the most grievous of Starbucks incidents. Thanks to the
weight resistance and a very snug fit, it should also stand up well to
be tossed in a bag with other loose kit. Just make sure there’s nothing
in there with edges that might scratch the exposed portion of your
MacBook, as the top is open save for the strap.
Not trim, but light
The one downside, especially if you’re using an Air mainly for its
portability, is that this case does add considerable girth to your
device. In fact, it more than doubles the height of the Air at its
thickest point. But the Blackbox is surprisingly light despite its added
bulk. On its site, Blackbox says that the existing versions only add
around 1.5 lbs, and I’d say that’s about where the MacBook Air model is,
too. It’s not heavy at all, considering how durable these things are.
A good friend you see only once in a while
That’s how I’d best describe the Blackbox MacBook Air case. You won’t
need it every time you need your Mac, but for adventurous outings, and
times when bringing dedicated computer bags separate from your other
luggage isn’t practical, the Blackbox is a rugged performer that’ll give
you peace of mind when transporting your valuable, but fragile-feeling
MacBook cargo. It isn’t yet available on the Blackbox site, but
according to the Kickstarter site for the project it’ll retail for $109 when it arrives sometime soon.
Chances are you’ve already used YouTube
as a music player. But how much fun was that? You had to return to the
page every time a song ended, search for the next one and then load
often-crude comments and clutter along with your song.
A 23-year-old software developer in Atlanta has fixed the YouTube listening experience with a simple app called Tubalr.
It searches YouTube for the top songs from a particular artist and
arranges them in a continuous playlist. If you’d like to mix it up, a
“similar” option searches related artists on Last.fm
and delivers their top videos on YouTube to your playlist. When you
search the same band twice, it rearranges the playlist so you don’t get
bored. That’s it.
“I was surfing YouTube and found some amazing HD music videos,” says
creator Cody Stewart, “and I thought it would be a cool idea to play
those back to back without having all the other stuff I didnt find
interesting — mainly the 10,000s of comments about cats and dogs.”
Stewart, neither a surfer nor a Tuba player, created the app in order
to show off his skills during a job search. He says he based the
no-fuss interface on Google. Part of what makes the app so simple and slick is that it doesn’t make money. Unlike free playlist sites such as Pandora, the only ads you’ll see are in the videos themselves.
So far about 124,000 searches have been completed by 2,000 user on the app. Not bad for a project that started as resume fodder.
The
US Patent and Trademark Office officially published a series of 13
newly granted patents for Apple Inc. today and one was a real stunner.
Today's report focuses on this advanced 3D display and imaging system
that packs one hell of a wallop. Apple's patent covers a wild 3D system
that could generate an invisible space in front of the user that could
allow them to work with holographic images or project their hands onto a
screen in front of them to manipulate switches or move pieces of
virtual paper or parts of a presentation. One could only image how this
could be applied to 3D gaming, business or medical applications in the
future. This is Apple's second major revelation about such an advanced
3D system and many supporting patent applications would suggest that the
system is progressing quite well in Apple's research labs. The good
news, is that future iOS devices will be one of the drivers behind this
new beast. This is definitely one of Apple's coolest ideas to date.
Background & Overview of Future 3D Displays & Devices
Modern
three-dimensional ("3D") imaging and display technologies are employed
in widely diverse environments and technologies. Examples include
medical diagnostics, entertainment, flight simulation, robotics,
education, animation, biomechanical studies, virtual reality, and so
forth. There are numerous 3D input devices including, for example,
variations on the computer mouse or touch pad. Ordinarily, these are
manipulated in just two dimensions, the x-axis and the y-axis. However,
through various computer programming artifices, these devices could
provide a measure of control in the third dimension of the z-axis.
In
3D, however, such constructs could be indirect, time consuming,
artificial, and could require considerable practice and training to do
well. Similar observations could be made relative to joysticks, which in
their original function were designed for input on but two angles
(dimensions). Other more sophisticated means of 3D input are therefore
preferred.
Passive 3D Input
One
of the preferred methods of 3D input is passive input, wherein a device
automatically detects and measures a target in 3D. A common technique
for such 3D measurement uses the time of flight ("TOF") of a scanning
light beam. The TOF technique measures the time or duration that lapses
or accumulates from the moment of light pulse transmission to the moment
of reception of the returning light pulse after reflection by a target
object. The TOF is directly dependent on the distance the light pulse
has traveled. TOF, however, requires very high-speed measuring equipment
for accurate distance determination. Measurements at short distances
could be inordinately difficult. Equipment costs and complexity are
correspondingly high, making TOF unattractive for ordinary consumer
applications.
3D Input via Light Attenuation
Another
3D method for measuring distance utilizes light attenuation. Light
attenuation is based upon the fact that, in general, the farther a light
beam or light pulse travels, the dimmer the reflected light is when it
returns. The difficulty with the light attenuation technique, however,
is that different objects are more or less reflective, so the
measurement is very dependent upon the reflectivity of the target
object. One way to manage the reflectivity is to standardize it, for
example, by attaching standardized target reflectors to the target
object. Another method is to modulate the light beam and to compare the
reflected signals at different light intensity levels. Both techniques,
however, are inconvenient and unnecessarily complicated, as well as
costly.
What 3D Devices should Deliver for Consumer Products
A
need thus remains for uncomplicated, economical, yet highly effective
3D input devices for computers. Such devices need to be able to detect,
analyze, and measure objects located in a 3D volume, and to observe and
track any motions thereof. The devices should therefore be well suited
and designed compatibly for use with 3D graphically intensive
activities. They need to be
capable of operating by optically sensing object or human positions,
orientations, and/or motions. For reasons of cost as well as user
convenience, they should be compact and capable of incorporation into a
simple, small, single housing or unit. They also need to be versatile,
and thus capable of working effectively and beneficially with the full
range of conventional consumer appliances.
To
be effective, it is also important that such devices be capable, when
desired or necessary, of economically but effectively and precisely
providing feedback to the user. Thus, such
devices should incorporate audio and/or visual mechanisms for reporting
to the user the effects and results of the 3D input. And again,
for reasons of cost as well as user convenience, such devices should
incorporate such user feedback functionality while continuing to be
compact and capable of incorporation into a simple, small, single
housing or unit.
Thus, a need still remains for economical,
small, portable, and versatile multi-functional 3D imaging and display
systems that could both scan and display simultaneously. A need
also remains for such devices that provide integral, immediate feedback.
A further need remains for such devices that are particularly well
adapted for use with other, small electronic devices, particularly
hand-held and other portable devices.
Solutions
to these problems have been long sought but prior developments have not
taught or suggested any solutions and, thus, solutions to these
problems have long eluded those skilled in the art – until now.
Apple's 3D System Overview
Apple's
present invention covers a three-dimensional imaging and display
system. User input is optically detected in an imaging volume by
measuring the path length of an amplitude modulated scanning beam as a
function of the phase shift thereof. Visual image user feedback
concerning the detected user input is presented.
Apple's
inventor Christoph Krah states that the three-dimensional ("3D")
imaging apparatuses that are described in the invention are suitable for
head tracking (also see), (hand) gesturing, presence detection,
auxiliary display functions, and other capabilities and functionalities
that could involve combinations including an assortment of the
following components: A collimated high-speed infrared ("IR") or visible
laser (e.g. such as used for fiber optic communications) A visible
3-color illumination source and driver circuit A high-speed photo
detector (e.g., PIN diode based) A digital signal processor ("DSP") Dual
axis scanning device (e.g., analog mirror) and driver circuit Analog
subsystem Video subsystem.
Apple's 3D Imaging & Display System
Apple's
patent FIG. 1 shown below presents us with embodiment 100 representing
the 3D imaging and display system. The embodiment includes a projector
102 and a receiver 104. The projector projects a scanning beam 106 into
an imaging volume or space108. The projector also projects a projection
beam 110 onto a display area 112.
In
one embodiment, the projection beam is utilized to project images onto
the display area of various virtual objects that are characterized as
being virtually located within the imaging volume or space. These
virtual objects may include, for example, knobs, sliders, buttons, and
so forth. Images of these virtual objects are then projected by the
projection beam onto the display area producing, for example,
corresponding knob images 114, a slider image 116, and button images
118.
It
will be understood, of course, that these virtual elements have no real
physical embodiment, and thus do not actually appear in the imaging
volume or space. However, depending on the application it's applied to,
they could. This would of course support Apple's other 3D patent which
describes holographic imaging effects, a patent by the same Apple engineer.
Apple's
Christoph Krah goes on to state that the imaging volume is configured
to enable a user to interact with the various virtual elements located
virtually therein. Thus, a user would place his or her left hand 120
and/or right hand 122 into the imaging volume or space. The hands would
then be detected by the scanning beam. A left hand image 124 and a right
hand image 126, respectively, would then be projected by the projection
beam onto the display area to provide immediate feedback to the user
concerning the relationship between the user's hands and the various
virtual objects within the imaging volume or space. Thus, as depicted,
the user could grasp one of the knob images with the left hand by moving
the left hand until the left hand image indicates that the selected
virtual knob (not shown) represented by the corresponding knob image has
been engaged. The knob could then be grasped and manipulated such as by
rotating the knob.
Similarly,
a virtual button (not shown), represented by the button images 118, may
be pressed by appropriately positioning and moving the right hand under
the guidance of the feedback provided by the right hand image 126.
Accordingly,
it will be understood that any virtual object could be grasped and
manipulated within the virtual space of the imaging volume or space.
Such objects, in addition to controls such as knobs, sliders, and
buttons, can include virtually any kind of physical objects (e.g., a
block of wood, a sheet of paper, hand tools, styli, virtual paint
brushes, pencils, pens, grinders, knives, scissors, and so forth). When
Apple mentions a "sheet of paper" or moving objects, I find that it fits
in rather well with their latest projector system revelations of last month. Patent by patent Apple's vision of an advanced 3D projection system is coming together.
Invisible Light Beam
For
the convenience and comfort of the user, the scanning beam in one
embodiment consists of an invisible (e.g., IR) light beam. The
projection beam is ordinarily in the visible light range, but could be
invisible according to the application at hand. An example of the use of
an invisible projection beam would be, for example, the projection of
an ultra-violet ("UV") beam onto a fluorescent target. The projection
beam may accordingly be mono- or polychromatic. In one embodiment, the
projection beam would be a red-green-blue ("RGB") beam that would be
appropriately modulated, as is known in the projection sciences, to
enable the presentation of full color images in the display area.
The
receiver 104 receives light reflected from the scanning beam by the
user input, e.g., by the left hand and by the right hand of the user.
This enables the system of the embodiment 100 to determine and display
the exact configurations, positions, and movements of the physical
objects (e.g. the left hand 120, the right hand 122, and so forth)
introduced into and/or present within the imaging volume 108.
It
will be understood, of course, that when the scanning beam isn't in the
visible light range, it will not be expected to register true color
information concerning the scanned object within the imaging volume or
space. However, full color images could still be projected in the
display area 112 utilizing, for example, pre-stored information
concerning preferred color renditions for detected objects, according to
their assigned configurations, and the various virtual objects, such as
the virtual knobs, sliders, buttons, and so forth. Alternatively,
complexity and costs can be reduced by utilizing monochromatic (e.g.,
gray scale) projection technologies in the projection beam.
Associated Audio & Feedback
In
one embodiment, feedback to the user may also include sounds. For
example, turning one of the knob images may be accompanied by a clicking
sound corresponding to certain arcs of rotation of the knob. Similarly,
appropriate sounds may accompany the pressing of the button images,
thereby providing the user with additional feedback and confirmation
that the virtual object has been engaged and manipulated as desired.
While
the patent emphasizes a projection screen and/or display, it also
describes it as being interactive with an iMac desktop display.
The Mirroring System
Apple's patent FIG. 6 shown below illustrates schematic 600 of the 3D imaging's internal mirroring system 302.
Apple's
Krah states that when the mirror system is used for both the projection
beam and the scanning beam, the projection beam 110 and the scanning
beam are alternately generated and the mirror system 302 synchronized
therewith.
Apple's 3D Imaging System: Unexpected Discoveries of Use and Value
In
conclusion, Apple's Krah states that it has been unexpectedly
discovered that the present invention has enormous versatility and
value. An important utility and value of the invention resides
particularly and unexpectedly in the great range of useful applications
in which the invention could be exploited, as well as in the great range
of devices with which the invention could be advantageously allied and
employed. It has thus been discovered that the present invention could
be advantageously, economically, and efficiently employed to extend the
range of capabilities of numerous existing devices, as well as to afford
entirely new functionalities in new applications and environments.
Interestingly,
Apple's patent states and clarifies that the 3D imaging and display
system would be used with an iPod (a personal music player), an iPod
touch (a personal data assistant – or PDA ), other iOS devices (iPhone,
iPad) to provide primary or extended display capability, thereby
considerably enhancing the usability of the device, and substantially
enhancing and improving the user experience.
Some
of the examples that Apple provides have already worked through the
system and have already appeared in some rather recent patent
applications which bolster this patents claims. For example, Apple
states that the system could be used a bar code reader or a scanner. Coincidentally, sources at Apple tell 9to5Mac
that an app called the "scanner" is in the works for iOS devices. Talk
about timing. Another application foreseen deals with "surveillance" –
though Apple provides no examples of how that would work.
A Virtual Keyboard Application
Another
future application could involve a virtual keyboard application. Apple
states that some devices like the iPod touch or iPhone have a tiny
virtual keyboard. Apple's invention states that it could solve that
problem by generating an interactive virtual keyboard by detecting
finger locations and movements, responding accordingly thereto, and,
when desired, projecting an associated virtual keyboard image. The
concept of the virtual keyboard and more is shown in the YouTube video
below which came via Cult of Mac's Alex Heath's report.
Painting a Moveable Object and Following It As It Moves
In
another example, Apple points to an advanced Paint centric application.
In one embodiment, the 3D imaging and display device could be used to
draw 3D images. For example, the user could place a finger at a specific
location within the imaging volume or space, which location then could
be selected by the user as the vertex of a 3D shape. Similarly, the user
could then select other vertices to complete the 3D shape. Both hands
could be used to perform point and selection functions. For example, the
index finger of the left hand could be used to point to certain
locations inside the imaging volume or space, while the index finger of
the right hand could be used to select those locations as vertices
(e.g., by pressing a virtual button corresponding to a button image).
During all these operations, the auxiliary display function would be
providing immediate feedback. The right hand could also be used to
select other functions, such as filling the 3D shape with a certain
color or manipulating the shape by moving the vertices, or rotating or
relocating (displacing) the shape, and so forth.
Think Gaming
When
reviewing Apple's patent about moving objects and/or interacting with
things like knobs and switches on a display, I just couldn't get over
how Apple didn't utter a single word about how this could revolutionize
some first-person 3D shooter-like games. Think about how some games
require you to punch a code onto a security pad in order for you to get
through a needed door; or require you to solve an interactive puzzle; or
require you to type in information on a old typewriter or computer
keyboard. With this type of 3D technology, you'd be able to reach into
the invisible space with your hands and interact with the game on the
screen. It could also change the way that you play board games on your
HDTV. It's not hard to envision Apple's 3D technology being ideal for
gaming.
Another
possible application could assist a surgeon discussing a patient with
another doctor long distance. Having a holographic space to work in
would allow a surgeon to map out a game plan for surgery with such a 3D
modeling system.
Today's
3D Display and Imaging system patent has the potential of delivering
multiple ground breaking applications in the future. One could only
imagine what Apple's developer community will be able to dream up with
these kinds of capabilities. While we're obviously not there yet,
several off-shoot patent applications have already surfaced as we've
pointed out earlier in our report. Other interrelated projector system
patents could be found here.
Apple's
patent FIG. 4 noted above is an illustration of a calibration,
detection, and measurement procedure; Patent FIG. 5 is an illustration
depicting the detection of an object; Patent FIG. 11 is a block diagram
of a dual laser modulation-demodulation configuration.
Today's
granted patent was published the USPTO and credits Apple's Christoph
Krah as the sole inventor. The original filing was made in Q4 2005. To
review all of Apple's forty claims, see granted patent 8,018,579.
Apple Wins their Second Design Patent for a Never Released iPod
The
US Patent and Trademark Office have officially granted Apple a design
patent for a never released iPod or related handheld. The first patent win
for this design was reported on in July 2010. Unfortunately, design
patents carry no description details, so we're left in the dark as to
what Apple could be thinking of here. Although it may have simply been
filed as a protective measure on Apple's part so as to ward off iPod
copycat designers, anytime Steve Jobs is listed as one of the inventors,
you have to take note that it could still be a viable future design.
For instance, two of the handheld designs presented in the original
granted patent noted above, carry some similarities to the "projector"
and "receiver" devices noted in Apple's 3D Display and Imaging System
described in today's report.
Like
any design patent, the broken lines are noted as forming no part of the
design. That means that the surface of this unit wouldn't come with a
physical display window.
Apple
credits CEO Steve Jobs, VP Industrial Design Jonathan Ive and team
members Bartley Andre, Daniel Coster, Daniele De Iuliis, Richard
Howarth, Duncan Kerr, Shin Nishibori, Matthew Dean Rohrbach, Douglas
Satzger, Calvin Seid, Christopher Stringer, Eugene Whang and Rico
Zorkendorfer as the inventors of Granted Patent D645,037. The latest
filing is noted as July 2010, though the history of the design dates
back to January 2009.
Notice: Patently
Apple presents only a brief summary of granted patents with associated
graphics for journalistic news purposes as each Granted Patent is
revealed by the U.S. Patent & Trademark Office. Readers are
cautioned that the full text of any Granted Patent should be read in its
entirety for full details. About Comments:Patently Apple reserves the right to post, dismiss or edit comments.
Here are a Few Great Community Sites covering our Original Report
Note: The
sites that are linked to above offer Apple community members with an
avenue to make comments about this report in many original languages.
Additionally, many of these sites provide our guests with different
takes on any given patent, concept or lawsuit that is presented in our
reports to make it more fun, interesting and/or personal. If you have
the time, join in!
This year is shaping up to be a stellar year for Twitter hoaxes.
The latest addition happened last night when Fidel Castro became a
trending topic on Twitter as reports of his death reverberated across
the social media site. There was even a night-vision quality pic of the
former Cuban leader tucked into a casket.
Realistically, with the number of times that Castro has been declared
dead and then alive again, he might very well be the most successful
communist vampire ever. Regardless of whether Castro was dead or not did
not deter Tweeters from taking to the Twitter.
@m_cetera M CeteraTold
my dad about the rumor Fidel Castro was dead. “He’s probably been dead a
long time & they’ve just been doing ‘Weekend at Bernie’s.’”14 hours ago via web · powered by @socialditto
@exileinflyville Joe MacareFidel Castro needs to prove he is not dead by getting a) on Twitter, and b) into a Twitter flamewar with Rupert Murdoch.18 hours ago via TweetDeck · powered by @socialditto
@fleetstreetfox fleetstreetfoxWell
I can’t be bothered to wait up and see if Castro’s alive or dead.
Someone shout if Gloria Estefan’s wheeled out as the ‘Famous Cuban’.19 hours ago via Twitter for iPhone · powered by @socialditto
@kaizerkahos JoanSiempre se van los mejores Gadafi, Kim Jong-il, Fidel Castro… pero siempre permanece Justin Bieber!!!1 minute ago via web · powered by @socialditto
He’s dead! He’s alive! He’s dead! He’s alive! Basically, rinse and
repeat those sentiments and you have summarized sixty years of political
speculation on the subject. It’s worth noting that Wikileaks Argentina
repeatedly posted that Castro was dead despite contrary reports that he
was still alive. No word on yet on why they’re so insistent that he’s
dead but as of 54 minute ago they were still saying this is confirmed.
Either they’ve got the scoop of the decade or they’re really betting the
farm on the hope that they’re right.
Since 2011 was such a bad year for dictators around the world, it
would be fitting that Castro would want 2012 all to himself. Why start
sharing in death when that virtue was roundly ignored during his life?
Alas, such questions are for idle minds as Fidel Castro is actually
still among the living. At least, that’s what Cuba’s official blog is saying.
In fact, according to the post, upon being told of his premature demise
Castro “studied, analyzed and then laughed at the rumors on Twitter.”
Good to see the old bearded one’s enjoying the exaggerated reports of
his death.
In fact, what makes this less funny is that Euronews has speculated
that the Castro death hoax may even be a devious method to spread some
malware. So, while it’s fun to continue speculate on the death of Cuba’s
iconic despot, enjoy with caution as you might end up getting your
computer pwned in the process.