[Valid Atom 1.0]

segunda-feira, 15 de fevereiro de 2010

JFK's Secret Love Letters to Swedish Woman Offered for Auction Today

Bidding Starts at $25,000, but Seller Expects Far More

Before John F. Kennedy was president of the United States, he was an ambitious U.S. senator. And before he married Jacqueline Bouvier, Kennedy began a fleeting but passionate romance with a Swedish woman. The relationship continued after he was married.
The former president's letters to his Swedish lover are offered for auction.
Kennedy's relationship with Gunilla von Post is documented in poignant letters and telegrams. Up until now, von Post kept the correspondence locked away, so it's never been public.
Today Von Post offers the love letters for auction.
In the letters, Kennedy expresses, in his scrawling longhand, his feelings for von Post.
The two met on the French Riviera in the summer of 1953. He was 36, and she was 21. They danced all night, and parted with a passionate kiss.



Sulamérica Trânsito












LAST





Sphere: Related Content
26/10/2008 free counters

'I LOVE HER': Hubby Defends Alleged University Shooter to the Last

Alabama Shooting Suspect's Husband: 'I'm No Psychologist'

Husband Anderson Says He and Bishop Went to Firing Range Before Campus Killings, But Don't Own a Gun

James Anderson, whose wife Amy Bishop has been accused of the killing rampage at the University of Alabama-Huntsville, has a message for his wife: "I love her."
James Anderson says he's "caving in" over Amy Bishop's link to the shooting.
"She's barely holding up," he told ABC affiliate WCVB-TV in Boston today. "Nobody understands what happened. Nobody knew. Sit down and talk to her about what went wrong."
Anderson said he didn't believe his wife -- a brilliant scientist who colleagues said had been upset about not receiving tenure -- was capable of finding out who her alleged victims were for retribution.
And when asked why she might have killed, if she did, he said, "I am not a psychologist.
Meanwhile, Anderson told The Associated Press that he and Bishop went to a shooting range just weeks before the killing, but said the family did not own a gun.
He said he is still baffled about where she may have gotten the gun she is accused of using.
"I feel for all these people," he told ABC. "I wish it had never came to this. She was loved and respected by everyone, students and assistants. All the nursing students liked and loved her."
Bishop, 42, has been arrested and charged in the shooting deaths of three professors and the wounding of three others Friday at a faculty meeting. She could face the death penalty.
Anderson told the Chronicle of Higher Education that his wife had called from jail and said, "I know you guys are obviously in shock," and asked if their four children had done their homework.
Before the shootings, he said, his wife had said nothing and he assumed their Friday "date night" was still on.
But a former colleague of Bishop's has described her as "an oddball."
Sylvia Fluckiger, a lab technician who worked with Bishop at Children's Hospital in Boston, said her colleague was "socially a little awkward," according to the Boston Globe.
Fluckiger and her husband Rudolph worked together at Children's Hospital in the early 1990s where he was a researcher. Bishop helped Rudolph Fluckiger write a research paper as a medical student.
More recently, some of Bishop's students had mostly praise for the biology professor at the University of Alabama. They gave her an overall 3.6 rating out of 5 on RateMyProfessors.com.
She was "absolutely the bomb! Knows her stuff cold, and quick-witted, too."


Sulamérica Trânsito












LAST





Sphere: Related Content
26/10/2008 free counters

Belgian train speeds through red signal, plows into 2nd commuter train, killing at least 18

Belgian Train Collision Kills at Least 18




At least 25 people are killed during rush-hour head-on collision.
A rush-hour commuter train sped through a red signal and slammed into an oncoming train as it left a suburban Brussels station, killing at least 18 people and disrupting rail traffic in northern Europe.
Investigations into one the worst accidents on the Belgian rails were likely to focus on whether human error was responsible or if it could have been influenced by the persistently freezing temperatures that have iced up the European capital.
Officials said 80 people were injured, 20 of them seriously in Monday's crash. The death toll — 15 men and three women — was not considered final.
The fate of the two drivers was not immediately known, and officials said they were having difficulty identifying some of the victims.
The trains, carrying a total of about 300 passengers, collided in light snow just outside of the station at Buizingen about 9 miles (15 kilometers) from Brussels around 8:30 a.m. (0730 GMT).


Sulamérica Trânsito












LAST





Sphere: Related Content
26/10/2008 free counters

Google works to clean up Buzz privacy mess after launch


Mere days after the high-profile launch of Google's social media service Buzz, the company has made modifications to its functionality in hopes of appeasing privacy critics. Over the weekend, Google apologized on its blog for causing some of the initial concerns over Buzz and vowed to continue making improvements based on user feedback. The most significant of those are already in place, though the move highlights Google's somewhat arrogant assumptions about what its users would be willing to share with the world right out of the gate.
Gmail and Google Buzz product manager Todd Jackson first wrote that in just two days after Buzz's launch, the service had facilitated more than 9 million posts and comments, including more than 200 posts per minute from mobile devices. Despite this, there have been numerous "suggestions" made to Google (as we have learned, some more civil than others) on how to improve privacy on Buzz and—more importantly—user control of it.
No longer does Buzz automatically follow a handful of your most frequent contacts—instead, it suggests to you people you might want to follow, letting the user make the decision instead of Google. This came after heavy criticism sparked by a woman whose secret Google account was auto-followed by her abusive ex-husband who did not previously know how to find her (she wrote a widely-linked blog post on the topic last week, but it has since been hidden from the public). Even people like myself, who maintain an intentionally public presence, were taken by surprise by the auto-follow feature at Buzz's launch—auto-suggest will be much more accepted among the social media user base.
Google also said that it no longer automatically connects users' public Picasa Web Albums and Google Reader shared items to their Buzz accounts. (The justification for doing this initially was that the information was already public, so Google naturally assumed that you would want to blast that information everywhere at all times.) Now, the user gets to decide whether he or she automatically buzzes things shared on those services.
Beyond this, Google has previously added a feature that allows users to block specific users whether or not they have a public profile—a feature whose absence was quite baffling at launch. Google has also made a setting that allows users to keep their follow list (or their own followers) private more prominent. This was a criticism that was also prevalent when Facebook rolled out its latest privacy changes—who you know is valuable information to all kinds of people (marketers, stalkers, terrorists) and not everyone wants to share who they've made connections with online. Google has also added "more clarity" on which followers/people you follow will appear on your public profile and when.
"We're very sorry for the concern we've caused and have been working hard ever since to improve things based on your feedback. We'll continue to do so," Jackson wrote in the company's most recent blog post.
These swift and widespread changes to Buzz's automatic-everything behaviors are certainly commendable, and it's clear that Google does listen to user feedback in ways that other companies don't. However, the sheer extent to which the company had to back off from its initial launch functionality goes to show how delusional Google was when it came to its assumptions about user privacy.
Just because I share something somewhere else on the Internet doesn't mean I want it auto-linked to something else I use, and just because I choose to use Gmail doesn't mean I even necessarily want to be involved in Buzz at all. Those should be choices that are left up to the user, not Google on behalf of the user. End result: Google is left cleaning up its messes when it could be moving forward.



Sulamérica Trânsito












LAST





Sphere: Related Content
26/10/2008 free counters

Microsoft unveils Windows Phone 7 Series hotness


Microsoft unveils Windows Phone 7 Series hotness
The last three years has seen an explosion in new smartphone operating systems. Apple's iPhone OS, Google's Android, Palm's webOS, and Nokia's Maemo all offer rich, touch-driven platforms for a new generation of fast, Internet-capable, high-end telephonic pocket-sized computers. The one company missing from that list is, of course, Microsoft. Though a long-time player in the smartphone OS market, Windows Mobile is outclassed by its competition. The recent 6.5 release has done little to redress the balance. Windows Mobile is slow, unstable, clunky, and fundamentally not designed for use with fingers. Today at Mobile World Congress, Microsoft showed off its new phone platform for the first time. Everything that we knew and loathed about Windows Mobile is gone. Even the name is different. It's now "Windows Phone 7 Series."
That Microsoft has been working on a successor to Windows Mobile 6, due for release some time this year, is no secret. That this successor was intended to be the platform that got Redmond back in the game was equally well-known. But beyond that, little more was known. There have been rumours—especially of a Zune Phone—but nothing concrete.
Microsoft really has changed nearly everything. Most obviously, the user interface is new. Touch is mandatory for all 7 Series devices, and the user interface reflects that; it's touch-driven through and through. No longer will phone users have to use small, fiddly, desktop-oriented scroll bars; smooth finger scrolling with inertia is the order of the day. The finger-friendliness is exemplified by the new start screen. There are large panels in a smooth-scrolling grid. The look is clean and crisp, balancing at-a-glance information—counts of unread text messages and e-mails neatly displayed in their squares, for example—with simple thumb-sized accessibility. Each panel represents a particular "hub"—a place where all related information (be it contacts, photos, music and videos, etc.) is brought together and managed. As you move between the screens of each hub, smooth animations rotate and slide information into place, giving the user interface a kind of cohesive "joined up" feel.

A familiar and distinctive UI

The Zune HD's user interface is the clear precursor to 7 Series', and many stylistic elements from the media player are carried over to the phone interface. Text is large, clear, and crisp; sometimes (deliberately) oversized, so it does not fit entirely on screen. Likewise, the Zune HD used the same flipping, scrolling, and zooming concepts to drill down from the general to the specific, and this is very much the motif used in Windows Phone. The transitions from the start screen to the contact list to a single contact are all fluid and attractive.
The Music + Video hub is Zune HD... on a phone!
This relationship with the Zune HD is especially clear when using the music and video capabilities; in essence the entire Zune HD interface has been plonked straight into the Windows Phone interface.
The minimal aesthetic will not be to everyone's taste; the oversized text in particular seems to raise eyebrows. I personally think it looks good, but more importantly, Windows Phone 7 Series has a definite look to it, just as the iPhone does. Windows Mobile 6.5 is a mish-mash of different concepts, with some parts finger-friendly but many not. Different parts use different styles, with the result that it feels very disjointed—there's no particular Windows Mobile look-and-feel. Windows Phone, in contrast, has a very strong visual identity; all the screens are clearly Windows Phone with consistent user interaction and styling.
To reinforce that identity, another old Windows Mobile mainstay is ditched: custom interfaces. All Windows Phone devices will look and work the same way (colors and the exact layout of the start screen can be specified by the user, but the basic square concept is immutable), so no longer will vendors like HTC be able to supply their own front-end. Whether this will sit well with the OEMs is unclear; one of the major ways in which they differentiated themselves was through their custom user interfaces. With those now gone, differentiation between vendors will be greatly reduced. The upside for consumers is that Windows Phones will be far more predictable and approachable, with the same high-quality interface available regardless of which vendor you pick.

Microsoft loves the cloud

The People Hub brings together all your phone and social networking contacts, with instant access to Facebook and Windows Live status updates
Taking a page from Palm's book, Windows Phone is connected with the cloud. The contacts list is no mere list of phone numbers; it incorporates Facebook and Windows Live contacts, providing a single view of all of your contacts. Drill down into a contact and you'll see his or her latest status updates, all in real time. Contact syncing with these services is all performed over-the-air—one Windows Mobile feature that has thankfully been retained.
The Pictures Hub unifies pictures on the Phone, your PC, and the cloud
The other area where the connections are particularly important is in the Photos hub. Photos are a major part of the social experience on networks such as Facebook, and 7 Series exploits that for its photo capabilities. Easy access to new photos uploaded by your contacts, easy sharing and management of photos, all cloud connected, and again, done over-the-air.
The most important (or at least most traditional) uses of a network connection are, of course, e-mail and Web browsing. The Web browser is, unsurprisingly, still Internet Explorer. Claimed to be somewhere between IE 7 and IE 8, the new browser is, as with the rest of the platform, fully multitouch friendly. One thing not found in the new browser is Flash. Unlike Apple, Microsoft has no particular aversion to Flash as such—it wouldn't be against the rules for third-party apps or anything like that, and Microsoft CEO Steve Ballmer stated that there are "no objections to Adobe Flash, but no support in v1.0 for 7 Series phones"—but the performance is presently a problem. Adobe has, belatedly, made indications that it is working in earnest to improve Flash performance, especially on ARM processors, and so a future version of Flash on 7 Series is not out of the question.
E-mail is, well, e-mail; it's one of the things that worked pretty well on Windows Mobile, especially with ActiveSync for Exchange users, and this will continue with 7 Series, just coupled to a far better interface.

Apps and games

One of the iPhone's most successful features is its application store. Windows Mobile 6.5 introduced the Marketplace to Windows phones, and it retains its place in Windows Phone. Existing applications, however, have no place on the new platform. There is no compatibility with its predecessor at all. Beyond that, little has been revealed about Windows Phone applications. More is expected to be announced at next month's MIX. Microsoft has been particularly evasive when asked about one of iPhone's big omissions—multitasking. Although the company confirmed that some tasks, like playing music while browsing the Web (which the iPhone can also manage), would be possible, representatives stopped short of promising full multitasking of third-party applications (which is what the iPhone prohibits). Instead, there will be some (as yet undisclosed) mechanism to allow applications to update when not running.
Lack of full-fledged multitasking will be quite a regression compared to Windows Mobile, and also means eschewing one way in which Redmond can really differentiate the Windows Phone platform from Cupertino's offering. What's more, iPhone OS version 4 is likely to ship at some point between now and Windows Phone's release, and that could yet introduce full multitasking. It would be unfortunate, to say the least, if by the time it arrives Windows Phone is left as the only smartphone OS that can't multitask properly, especially since its predecessor has been doing it for longer than any of the other new platforms have even existed. Hopefully the situation will become clearer at MIX.
The Games Hub with integrated Xbox Live makes gaming on your phone a social experience
One particular kind of software gets special treatment—games. Windows Phone uses the same Xbox Live profiles that Xbox Live and Games for Windows Live gamers already have; achievements and rewards will be available for phone games too. The iPhone has been carving out a niche in the portable gaming market (a market still dominated by the various Nintendo DS and Sony PSP versions), and that is a market that Microsoft is hoping to capitalize on.
An example of how this might work in practice: if a friend invites you to play a Windows Phone game, the Xbox Live tile on the start screen will light up to tell you so. This kind of friend/community-based gaming is one of the things that makes Xbox Live so popular, and the unification of phone, console, and PC gaming will certainly make Windows Phone an interesting and attractive gaming platform.
A consistent theme with the new platform is a radical shift in Microsoft's treatment of the mobile phone marketplace. The old Windows Mobile was awful in many ways, but it was supremely flexible. OEMs could buy several different versions, making core features like touch support optional. The interface could be customized, built-in applications disabled, and so on. The variety of hardware was huge; different processors with wildly different performance characteristics, different screen sizes, optional GPU presence—all of which enabled Windows Mobile to run on a vast range of different form factors and devices, but all of which ended up compromising it. Microsoft could not concentrate on a high-quality touch UI, because not all Windows Mobile phones had touch. Nor could the company depend on fast graphics, because not all phones had GPUs.

Stringent hardware and design requirements

The new platform, however, is considerably less customizable, and the hardware requirements are much, much tighter. As mentioned, touch is compulsory (up to 4-point multitouch, in fact). So is GPS, FM radio, a high-resolution screen, accelerometer, and a 5MP camera. Even the processor and GPU must achieve a certain performance standard. In fact, pretty much the only optional feature is whether to have a hardware keyboard or not. This makes Windows Phone a much easier development target for third parties; perhaps not quite as uniform as the iPhone, but not far off at all, and certainly a vast improvement on the Windows Mobile landscape.
Software-wise, there will only be one version, with none of the variants that its predecessor had. Windows Phone 7 Series is a series of phones, not operating systems. Again, the result is to create a more consistent experience for users and developers alike.
Windows Phone is also no longer designed primarily for businesses. The iPhone showed that smartphones could have broad appeal rather than being aimed at men in suits. Windows Phone will certainly still support business scenarios—Exchange support, for example, is still there—but the platform is now designed to appeal to everyone, hence the emphasis on a high-quality UI, ease of connection, and rich media capabilities.
The design also shows that Microsoft does have a little more understanding of the phone market than perhaps it lets on. One of Windows Mobile 6.5's really strong points was its Today screen (providing at-a-glance displays of unread text messages, unread e-mails, missed calls, voicemails, forthcoming appointments, and so on) and its lock screen (providing similar at-a-glance access to this kind of information); both are miles ahead of the iPhone's equivalent screens, at least in terms of functionality. At-a-glance access to information is something that has informed the Windows Phone user interface; the start and lock screens retain this concept from Windows Mobile, and the tight integration with online services extends this to allow ready access to Facebook updates and the like. This was something that was strong on Windows Mobile, and looks to be even better on Windows Phone.
Even after the release of Windows Phone 7 Series, Windows Mobile 6.5 will continue to be available and supported for as long as there is sufficient OEM demand. With Windows Phone dedicated to higher-end devices, Windows Mobile 6.5 might yet live on in simpler, less-capable devices, for example non-touch e-mailing dumb-phones, where its flaws are less significant.
The iPhone will be more than three years old by the time Windows Phone 7 Series hits the market. The target is "holiday season," so hardware should arrive in October or so. To say that this release is overdue is something of an understatement; as weak as Windows Mobile 6 was, Microsoft certainly started with a huge incumbent advantage relative to Apple and Google, which has been spectacularly squandered, as both of those companies have come from nowhere to have offerings that are superior in almost every way to Redmond's phone software. That said, Windows Phone looks good. Yes, it discards virtually everything from the past, but on this showing, it looks like a price worth paying. It would be presumptuous at this point to suggest that Windows Phone will be the cream of the crop when it does arrive, but one thing is already clear: it will not be the kind of lame also-ran that Windows Mobile presently is.


Sulamérica Trânsito












LAST





Sphere: Related Content
26/10/2008 free counters

Intel, Nokia aim to unify mobile Linux ecosystem with MeeGo


Intel and Nokia are teaming up to tame mobile Linux fragmentation. During a presentation today at Mobile World Congress, the companies announced that they are bringing together their respective Linux-based operating systems under a single banner. The combined platform, called MeeGo, supports multiple architectures and will be suitable for use across a wide range of mobile and embedded form factors, including netbooks and smartphones.
Nokia's Maemo platform evolved from the company's experiments with handheld tablet computing. It has shipped on all of the company's Internet tablets as well as the N900, a high-end smartphone that Nokia launched last year. Intel's Moblin platform, which is principally designed for netbooks, is backed by a number of prominent Linux distributors and hardware vendors. Although there are a number of significant technical differences between the two platforms, they have a lot in common.
One key characteristic that Maemo and Moblin share is that they are both closely aligned with the conventional desktop Linux stack. This is because Nokia and Intel approach open source software development in much the same way. They are both philosophically inclined to collaborate with upstream projects and the existing Linux ecosystem. This is very different from the strategy that is used by Google and a number of other mobile Linux companies that are building their own insular userspace stacks on top of the Linux kernel.
Although Maemo and Moblin are built around a similar philosophy, there are a number of key technical differences that could be difficult to reconcile.
In the interest of ensuring that ties with the upstream community remain at the center of their mobile development efforts, Nokia and Intel have placed MeeGo under the stewardship of the Linux Foundation, a nonprofit organization that coordinates the efforts of major stakeholders in the Linux platform space. MeeGo's direction will be managed by an independent technical steering group with oversight from Intel and Nokia. Intel partnered with the Linux Foundation last year with the goal of advancing Moblin, so it is unsurprising that the organization will play a key role in the MeeGo effort.
Linux Foundation executive director Jim Zemlin shared his thoughts about MeeGo in a statement on his blog. He views the new converged platform as a win for consumers and a major opportunity for application developers, mobile carriers, and hardware makers. It will reduce fragmentation, he says, by bringing mobile Linux players together around a shared technology stack.
"With MeeGo you have the world's largest chip manufacturer and the world's largest mobile handset manufacturer joining forces to create an incredible opportunity for developers who want to reach millions of users with innovative technology," he wrote. "MeeGo isn't just an important project at the Linux Foundation, it is also helpful for Linux as a platform. It combines mobile development resources that were recently split in the Maemo and Moblin projects into one well-supported, well-designed project that addresses cross-platform, cross-device and cross-architecture development."
Following Apple's unveiling of the iPad earlier this month, Zemlin declared that Linux needed more "magic" in order to build a competitive user experience. He promised that the Linux Foundation had big plans and was working toward a solution. Today, he says that MeeGo is the first step toward making mobile Linux more magical.

The path to convergence

Nokia and Intel have been moving toward this point for months. Last year, they announced the beginning of a technical partnership and revealed that they were planning to collaborate on Linux development. The announcement today appears to be the culmination of that effort.
Although both companies were very quiet about their product plans when they initially announced that Linux partnership in June, Nokia has shown signs of interest in the netbook market and it became increasingly clear that Intel wanted to put Moblin on smartphones. At CES this year, Intel demonstrated an LG touchscreen smartphone built with an Atom processor and designed to run a smartphone variant of Moblin. As the scope of Maemo and Moblin grew and began to overlap, convergence became a practical option.

Resolving technical differences

Although Maemo and Moblin are built around a similar philosophy, there are a number of key technical differences that could be difficult to reconcile. The developers who are committed to the respective platforms have very strong feelings about the underlying technology, which could create some friction as the two platforms are brought together. The newly-launched MeeGo website is still short on specific details, but it answers some of the most important questions.
Nokia's Qt toolkit will be the primary application development framework for the MeeGo platform. Gtk+ and Clutter, which are used today by Moblin and Maemo 5, will be supported in MeeGo for the purpose of enabling compatibility with existing software that is built on those technologies. The emphasis on Qt will likely be viewed as controversial by some current Moblin adopters and contributors, but it is a sound decision that offers tangible benefits for the MeeGo platform.
MeeGo platform architecture
Qt is a very modern development toolkit that is well-suited for building resource-efficient native applications. It has a relatively new declarative programming framework called QML that radically accelerates the development of rich user interfaces. During my tests of QML development on the N900, I've found it to be a powerful solution for constructing touchscreen-friendly software.
A key advantage of Qt in the mobile space is its inherent portability. It is supported today across a wide range of desktop and mobile operating systems, including Windows, Linux, Mac OS X, and Symbian. This is advantageous because it creates a clean glide path for porting desktop software to mobile operating systems. Right out of the starting gate, MeeGo will benefit from the wealth of existing Qt applications. More importantly, Qt can reduce development costs for ISVs by giving them the ability to use a single code base to build native software for a variety of platforms.
Nokia's decision last year to relicense Qt under GNU's Lesser General Public License (LGPL) makes it possible for third-party application developers to build commercial software with Qt without having to pay a license fee. The toolkit is already relatively popular in the software industry and has been used by a wide range of mainstream software vendors, including Google, Adobe, and Skype. Given all of the major advantages of Qt, it seems like an ideal choice for Nokia and Intel's next-generation Linux platform.
Although I'm totally convinced that Nokia and Intel have made the right choice with their application development toolkit, I'm less enthusiastic about the choice they made for package management. In a nod to Intel's preference, they have decided to make RPM packages the standard for MeeGo. Maemo, which is a Debian derivative, uses APT as its package management system. I've always viewed Maemo's Debian-centric heritage and inclusion of APT as a major strength, one that will unfortunately not be present in the new converged platform due to the adoption of RPM. It's likely that RPM was chosen because it is the preferred package format in the Linux Standard Base specifications.
Other parts of the new MeeGo platform stack are not discussed with any specificity on the project's website, but it is clear that there will be standard components for a wide range of functionality, including communication, media, security, and hardware management. It's likely that the telephony components will leverage oFono, a joint project that Nokia and Intel have previously been working on together.

Phone freedom

Several mobile Linux vendors tout the openness of their platforms, but none of them are really fully open. OpenMoko, which retreated to other markets after failing to produce an entirely open smartphone, proved that it's exceptionally difficult to work in the open on some parts of the mobile stack, particularly 3G radio firmware.
It's unclear if MeeGo will set a new standard for openness in mobile Linux, but there are a few prominent supporters who are very optimistic about the possibility. Eben Moglen, the founder of the Software Freedom Law Center and one of the authors of the GPLv3, issued a statement today praising the MeeGo initiative.
"MeeGo brings together two projects committed to an open stack for mobile computing devices dependent on community-developed free software that respects users' rights," Moglen wrote. "This is a bold and important step towards a mobile network in which people get software made by people for people, instead of software made by companies to control people. Nokia and Intel have taken a memorable step. They and the community, if they work together, can reshape humanity's network."
MeeGo seems like a step in the right direction for phone freedom, but it's not a slam dunk. The poor manner in which Intel handled the Poulsbo mess raises a lot of very serious questions about the company's commitment to supplying open drivers for its own hardware. It's also unclear at this stage if MeeGo will be a fully-functioning open platform, or just a base for building one.
It's worth noting that adopters and other third-parties will be free to distribute proprietary software on top of MeeGo. The platform itself also does nothing to block so-called TiVo-zation, the practice among device makers of using technical measures to prevent users from installing open and modified firmware on hardware.
Although MeeGo is a modest win for software freedom, it seems unlikely that platform will be able to overcome all of the impediments that are blocking the development of fully free and open phones.

Conclusion

For end users and application developers who have been hoping for a real Linux mobile platform, MeeGo is the real deal. It will work on both ARM and Atom processors and will be able to run on phones, tablets, netbooks, and even car computers. This could have broad ramifications for the mobile industry. As a vendor-neutral platform that is endorsed by the Linux Foundation and is broadly open to third-party contributors, MeeGo has the potential to become the standard unifying base for future mobile Linux platforms.


Sulamérica Trânsito












LAST





Sphere: Related Content
26/10/2008 free counters

Any use of this article without the NFL's express written consent is prohibited


With the Super Bowl just concluded and baseball's spring training only weeks away, a question occurred to us: whatever happened to the push for copyright holders to tone down their copyright notices?
We hear and see the warnings whenever a football or baseball game is televised, whenever we read books, whenever we watch a movie. These are the sort of warnings that make claims like, "Any other use of this telecast or any pictures, descriptions, or accounts of the game without the NFL's consent is prohibited," despite the apparent wrongheadedness of the statement.
Should copyright holders be held more accountable for inaccurate warnings? In 2007, two different efforts to provoke change on the issue tried to force the issue. Both ended without success, even as courts have cracked down on some of the worst copyright overreaching by the leagues.

Asking the government to act

In 2007, the Computer and Communications Industry Association decided to stir the pot a bit on such copyright notices. CCIA's in-house lawyer Matt Schruers drafted a complaint and sent it along to the Federal Trade Commission, arguing that over-broad copyright warnings violated Section 5 of the FTC Act by "misrepresenting consumers' rights to use copyrighted works and by threatening sanctions for lawful uses of those copyrighted works."
Groups representing 139,000 US libraries soon supported the complaint.
Those paid by big copyright holders to argue for their positions found CCIA's complaint unfounded. Patrick Ross, who heads the Copyright Alliance, went to the CCIA press conference announcing the complaint. His response: "CCIA President Ed Black ridiculed a number of copyright warnings—you know the type, they say unauthorized use could result in fines or jail. Ed says the warnings don’t stipulate fair use. Well, using the word 'unauthorized' would seem to address that, because fair use under Sec. 107 of the Copyright Act would be authorized."
This argument is true only in the broadest sense: that fair use is indeed written into copyright law. But fair use does not "authorize" particular uses of works and can only be decided on an after-the-fact basis by a judge. No permission in advance is even possible on fair use; the best one can get is good advice from a lawyer.
As the Copyright Office itself states, "the distinction between fair use and infringement may be unclear and not easily defined. There is no specific number of words, lines, or notes that may safely be taken without permission... The Copyright Office can neither determine if a certain use may be considered fair nor advise on possible copyright violations. If there is any doubt, it is advisable to consult an attorney."
A common movie warning
More important, however, this argument doesn't even apply to some of the most common copyright notices. It applies to the "FBI warning" found on many movies, but the NFL's own notice is unambiguous: "This telecast is copyrighted by the NFL for the private use of our audience. Any other use of this telecast or any pictures, descriptions, or accounts of the game without the NFL's consent is prohibited."
Baseball is just as clear: "This copyrighted telecast is presented by authority of the Office of the Commissioner of Baseball. It may not be reproduced or retransmitted in any form, and the accounts and descriptions of this game may not be disseminated, without express written consent."
Both are quite obviously ridiculous—descriptions of baseball and football games may in fact be disseminated without written consent (and are every day around the water cooler and in newspapers and in Wikipedia).
And the less said about books, the better; many say things like, "no part of this publication may be reproduced or transmitted in any form or in any means... without permission in writing from the publisher." Again, not true.
One book's copyright notice
While plenty of sites, including Ars, covered the CCIA complaint, it never went anywhere. What happened to it? We checked in with Schruers, who still works for CCIA, and he passed along the FTC's response from December 6, 2007.
In a six-page letter, the FTC declined to move forward on an investigation because it determined that the omissions in such warnings were not "material to consumers." (In comparison, Sony BMG's misguided decision to slap rootkit-style DRM on audio CDs and then not tell consumers was material, and it did result in an FTC consent order.)
In the agency's view, no one would see such warnings and actually believe them as complete statements of their own rights. "We do not have a sufficient basis to conclude that consumers would view those brief warnings as complete statements of their rights with respect to the works," the letter said.
Still, there was some comfort to CCIA. While FTC declined to act, they did "encourage" copyright owners to "be accurate in their characterizations of their rights." If they post misleading information for too long, Bad Things could happen:
"If consumers routinely confront exaggerated and inaccurate copyright warnings they may tend to disregard them altogether, to the detriment of consumers and copyright owners alike."

Our copyright notice is copyrighted

After watching the 2007 Super Bowl, legal professor Wendy Seltzer uploaded to YouTube a 33-second clip of the game's copyright notice, followed by a few moments of onscreen action. (Well, not "action," really; the Colts were preparing to kick off.)
Super Bowl copyright notice
It was Seltzer's first YouTube posting ever, and she did it to make a point. "I snipped the copyright warning out of the weekend’s Super Bowl broadcast as an example for my copyright class of how far copyright claimants exaggerate their rights," she wrote on her blog at the time. Would the NFL order the clip taken down?
Yes, it would—twice. Five days later, YouTube notified Seltzer that the video had been targeted by a Digital Millenium Copyright Act (DMCA) takedown notice from the NFL. If she did nothing, the video would remain down, though she could also choose to file a "counter-notice" swearing a "good faith belief" that the takedown was in error.
Seltzer filed the counter-notice, and YouTube put the video up within the 10-14 day "putback" period in the law. At this point, YouTube had done its legal duty and was now immunized in the dispute. If the NFL wanted to continue the matter, it could take Seltzer to court, but it could not hold YouTube liable for the video.
Instead, on March 18, the NFL sent another takedown notice to YouTube. Seltzer said that "sending a second notification that fails to acknowledge the fair use claims [made in her first counter-notice] instead puts NFL into the 512(f)(1) category of 'knowingly materially misrepresent[ing] … that material or activity is infringing.'" And that would open the door for Seltzer to sue the NFL for filing improper DMCA takedowns.
Instead, Seltzer just filed a second counter-notice. A couple weeks later, YouTube restored the video and no more was heard of the incident.
I checked in with Seltzer this week to see what, if anything, had happened. She tells me that after the second counter-notice, the NFL never sued her and never sent another takedown notice; the clip remains available on YouTube today. As for her own implicit threat to sue the NFL, Seltzer didn't act on it. "I probably would have if they had pulled the video again," she adds.
Seltzer says that the incident was an educational one, and it led her to post similar copyright notices from Major League Baseball games; no takedown letters were forthcoming from MLB, however.

Changes on the ground

Attempts to alter these copyright claims have yet to produce real change, but the sports leagues have been forced to alter some of their behavior relating to copyright. Major League Baseball, for instance, has long claimed that fantasy sports leagues must take out a license in order to use real player names and stats—despite the "fact" that facts aren't copyrightable.
A St. Louis company, CBC Distribution and Marketing, refused to do so and ran some Internet fantasy sports games using real MLB data. Baseball sued, and lost in 2006 at the District Court level. In 2007, baseball lost at the Appeals Court level. In 2008, the Supreme Court refused to hear a further appeal, and CBC was vindicated.
The news was big enough to inspire a New York Times op-ed, in which the paper said, "In recent years, corporations have been aggressively pushing the bounds of intellectual property—extending the length of copyrights to unreasonable lengths, for example, and patenting seeds. In the case of fantasy baseball, the courts have rightly cried foul. The biggest fantasy in this case was Major League Baseball’s claim that its fans should pay to talk about the game."
That decision was bolstered by a 2009 ruling in which broadcaster CBS brought a similar lawsuit against the NFL Players' Association. The judge in that case agreed with the earlier CBC ruling and concluded that such facts were in the public domain.
And the NFL's decision to go after churches for offering Super Bowl broadcasts on big-screen TVs generated so much bad press that Congress even threatened to step in. Sen. Arlen Specter (R-PA, now D-PA) introduced S. 2591, a bill which singled out "professional football contests" and allowed nonprofit groups to show the games on any size screen.
The bill went nowhere, but the NFL did call an audible. In late 2008, the league announced that it was changing its ways and would no longer go after churches simply for using a 55+ inch screen.
Baseball and football both remain tenacious about defending their copyrights and trademarks, but they have to do so within an increasingly IP-savvy environment. People care about such issues more than they did a decade ago, and when they think the NFL is overreaching, the public outcry can be deafening.
When the NFL cracked down on sales of "Who Dat" merchandise before the most recent Super Bowl, fans couldn't believe that the league was trying to horn in on their catchphrase. But, in this new media environment, the NFL also has some tools at its disposal. In this case, the league took to its own blog to explain that the NFL only cared about the phrase when it was used in conjunction with official Saints logos or other NFL trademarks.


Sulamérica Trânsito












LAST





Sphere: Related Content
26/10/2008 free counters

Computer Engineer Barbie coming soon to a toy store near you



We win!
By Dan Olds, Gabriel Consulting The people have spoken: Barbie will become a computer engineer. And a news reporter.
Results of the 2009 Barbie Global Career Survey – called the ‘Girls’ Vote’ on the results announcement page – swung in favor of ‘News Anchor.’ But the ‘Popular Vote’ conducted online during the last month and promoted here has delivered geek glory: Computer Engineer Barbie. Hell yeah.
Vote totals and detailed results are not available; we would be very interested in seeing both in order to gauge the margin of victory. A landslide win might indicate that some tech-centric voters used all of their resources to ensure the right outcome. I’m not sure how they would do this, of course. Could some technically gifted person out there have used sophisticated scripts running on a cluster system to stuff the ballot box? Nah, I’m sure that didn’t happen….
Much discussion ensued on The Register’s comments pages regarding the possible clothing, gear, and work environment accessories with which such a doll might be outfitted. Suggestions included old Dilbert books, little tins of cat food, rude t-shirts and mountain boots, and a dozen frustrated “IT Kens” all vying for her attention.
Here’s the kit Mattel is going with (from its website):
To ensure the doll accurately reflects this occupation, Barbie® designers worked with the Society of Women Engineers and the National Academy of Engineering to ensure that accessories, clothing and packaging were realistic and representative of a real computer engineer. Looking geek chic, Computer Engineer Barbie® wears a t-shirt featuring binary code and computer/keyboard icon along with a pair of black knit skinny pants. Computer Engineer carries a Barbie® smart phone, fashionable laptop case, flat watch and Bluetooth earpiece. With stylish pink-frame glasses and a shiny laptop, she is ready to conquer the day’s tasks on the go or from her desk.
Stop, you’re killing me.
I’ve been around the horn a bit in this industry and have seen actual female computer engineers in the real world – and this Barbie doesn’t look like any of them. To me, she looks more like a director of marketing on casual Friday. But I could be wrong. She certainly doesn’t have nearly enough gear and accessories. Where’s the workstation? Where’s the cube? Where are the desk toy gifts from Ken?
Computer Engineer Barbie is available for pre-order now at ‘Mattel Shop’ . She’ll hit the store shelves in time for – surprise! – Christmas 2010.



Sulamérica Trânsito












LAST





Sphere: Related Content
26/10/2008 free counters

A decade of techno-sex: Look how far we've come

 


Ten years of turn-ons - is society tuned in?

 

 By John Ozimek

(Some of the links in this story may be NSFW.)
If the last decade has seen major changes to legal and social attitudes towards sex and sexuality, a question that will have commentators engaged for some time to come is what role has been played in such change by technology.
Does technology lead the way, encouraging and enabling behaviours that would have had a previous generation blushing? Or does it merely follow on, reflecting trends that are already deeply embedded in society?
As we reported previously, the past ten years have been a mixed bag when it comes to legislation in the sexual arena. In the UK, the government has obsessed over the right to say no – and paid rather less attention to the right of an individual to say yes.
Nannying is definitely the order of the day – unless you have some "unnatural" predilection for being treated like a naughty schoolboy, in which case stop it this instant, young man.
Richard Longhurst of online sex toy purveyor Lovehoney is highly upbeat about what has been happening to the market, arguing that it is beginning to show "dangerous signs of maturity".
Durex has transformed itself from boring contraceptive manufacturer into a sex lifestyle brand. Ann Summers has gone from 12 stores in 1997 to 120 today. Longhurt's own organisation has gone from a standing start to shipping more than a thousand orders a day.
In other words, sex and sexual gismology is now mainstream as never before. Of course, when it comes to the mainstream, a great deal of everyday product is now manufactured in China.
However, the West – and Japan – continue to make waves when it comes to innovation. One notable feature of the adult trade is the appearance of "inventors" – often, men in their middle age, with degrees in engineering and a burning desire to resolve some issue of erotic ergonomics. Hence the "sqweel", a new and frankly scary multi-tongued rotatory device and the we-vibe, which allegedly sets up "an erotic carrier wave" between clit and g-spot.
While women are now increasingly regular visitors to sex shops as purchasers of sexual gadgetry, men have benefited greatly from developments through the decade which, in turn, reflect a new approach to male eroticism. At base, most sex toys are about masturbation. A decade ago, the majority of male sex toys appeared to be designed as though such a purpose was quite incidental, with the primary focus being the creation of inflatable female shapes that fooled no one.
For those who really do like the idea of simulating sex with a partner who lies there and does nothing, it is now possible to up the erotic ante (and the price) by investing in some form of Realdoll. Even there, the technology is moving on apace, with German company First Androids announcing, late last year, the creation of a realistic sex android that has a pulse and appears to breathe.
Earlier this year, it was the turn of American inventor Douglas Hines, of True Companion, to introduce to the world Roxxxy, billed as the first sex doll with artificial intelligence. A pulse vs intelligence? It is reported that the manufacturers of the German doll have already received four million advance orders at just over £2,000 apiece.
For those unable to afford the four or even five-figure ticket for such items, it is now possible to purchase an anatomically correct blow-up sheep for a fraction of the price.

Are you lonesome tonight? Not with this handy bit of kit...

Nonetheless, what has changed in the male end of the market is a major shift toward toys that are purely functional. To that end, the Fleshlight and the Tenga system – as vibrators always have been - are "pure" masturbation systems, without the excuse of even pretending the presence of a partner. Ditto the monkeyspanker, with its curious resemblance to a table tennis bat with a hole in the middle.

On the female side of the fence, there are new textiles and new colours – particularly dayglo. Pyrex has made its entrance as the basis for a new and arty line in dildos, with the advantage that the object can be left in the fridge – not the freezer! – for a couple of hours before any bedtime action. The emphasis on what sex toys are for has changed little although – with all that emphasis on ergonomics – each year seems to bring a new and even more far out shape to the bedroom. Nonetheless, according to Lovehoney, the Rabbit remains a favourite "must-buy" for women.
Other techie trends include the appearance of "fucking machines" – which look highly dangerous and are still more likely to be found in a certain sort of porn than in bedrooms up and down the country. That has begun to change with the advent of the Sybian – a snip at just over £1,000 – and no doubt the next decade will see further advances in this area.
Electro-stimulation is also on the up, both through the rediscovery of Victorian cupping devices, and entirely new systems such as the e-stim.
What then of the internet? While some would claim that it merely follows and reflects existing trends, there is a strong argument to suggest it has been at least in part instrumental in this latest sexual revolution.
From the early days of Usenet and IRC, through to sites and channels dedicated to particular kinks, the internet has worked to bring together people with previously rarefied interests and to encourage them. That is the accusation often levelled at the internet by the pro-censorship lobby – and is a particularly damning argument when it comes to issues such as paedophilia.
However, the reality is that prior to the internet, many sexual "interests" remained sufficiently unusual that practitioners could spend most of a lifetime without ever encountering anyone who shared the same kink. The effort required to go out and find even one like-minded individual was too much for most.
By contrast, the internet now plays host to sites that cover almost every kink imaginable, providing space for individuals to discuss with other like-minded people. At the more mainstream end of things, topics such as bdsm now boast sites such as informed consent in the UK which claims almost 150,000 members. In parallel with such sites, the BDSM scene has proliferated a network of munches, clubs and events that now provide real world back-up to what was originally stimulated into action online.
Swinging, too, is an area that has seen its popularity soar over the decade. Likewise "dogging", polyamory and all manner of fetishes. It would be too simplistic to "blame" such growth on the internet, but it has played a major part.

What's next, and whether or not it should be stopped

Is that a bad thing? The argument here is very circular. If you see a particular activity as inherently wrong, harmful or immoral, then the effect of the internet does appear in part to be the normalisation of that activity – and therefore the role of the internet is by definition negative. If, however, you have few problems with the activity itself, then any boost it may receive through the internet is going to be a good thing.
As we look ahead into the next decade, we are left to predict two further developments, and one related issue.
Let’s start with the issue. Over the last decade, the internet has spawned a series of MMORPGs – multi-player role playing games – of which virtual worlds such as Second Life are a leading example. These have quickly been taken on by those who wish to recreate their favourite fantasies online, adopting new shapes and bodies, and acting out fantasies with other (presumably) adult players.
A major issue has been the way that they enable individuals to act out wholly non-consensual and illegal fantasies, including scenes with children or animals. On the one hand, defendants of these games point out that "they are only games" and there is a world of difference between role-playing a scene and doing it in real life.
On the other, critics have worried that acting out a fantasy is just one step away from committing it – and therefore individuals should be prevented from doing so and, in some cases, punished if they try to. This debate – the boundary between real and fantasy – is likely to continue and if anything to be exacerbated by two further technological developments.
The first is that of teledildonics: the ability to use telecomms technology to spur remote – usually vibratory devices – into action. It has been possible for a few years now to set off vibrators remotely via mobile telephone technology. The last year or so has seen similar developments arising through the internet – particularly through MMORPG’s – that ensure that when an individual "feels" something in game, they will also get to feel it wherever they are sat.
It is at this point that we move from the known and familiar to the sci-fi and faintly scary. As the tele- part of teledildonics becomes firmly established, so the range of what may be controlled remotely via the net becomes ever greater. Nerve implants, body suits, and systems that mimic far more subtle interaction and contact are now emerging from the labs, bringing the prospect of genuine "cyber sex" ever closer.
It may be that we are now at a turning point: if the past decade has been about technology more closely mimicking what people want to feel, and the internet facilitating real world communication, the next may see at least a partial reversal of that. In future, you will be able to have the sex you want with whoever you want without ever stirring from your keyboard.
Bad news, perhaps, for those celebrating St Valentine’s day – but possibly not such bad news for the more techie-minded. ®


Sulamérica Trânsito












LAST





Sphere: Related Content
26/10/2008 free counters

Chips make you chipper: Official


Fried spuds alleviate effects of Hiroshima fallout
It's official: if you're feeling a bit down in the dumps, then filling your face with chips will cheer you up, according to boffins at Aston University’s School of Life and Health Sciences.
The team, led by Dr Mike Green, showed 60 adults a short film on the aftermath of the Hiroshima atom bomb, which unsurprisingly induced "mild dysphoria".


Half were then given chips, and reported "a 10 and 13 per cent increase in calmness and cheerfulness respectively" as well as an "eight per cent decrease in anxiety after eating chips".
Green explained: “The consumption of chips clearly improved respondents’ mood. The psychological data showed that participants who were feeling down felt better after eating chips. In fact, calmness was restored within twenty minutes.”
Quite what gives chips this magical power is uncertain. Green offered: “There are a number of possible nutritional and psychological mechanisms which could explain the mood changes after eating chips. It may be down to the biological effects of nutritional components on brain chemistry, or simply a pleasurable oro-stimulatory sensation, triggered by the way chips taste.”
The research was commissioned by The Potato Council - the one-stop shop for all your tuber needs, including the Love Chips website where you can find more on the dysphoria-busting spud-based nosh. ®



Sulamérica Trânsito












LAST





Sphere: Related Content
26/10/2008 free counters